Exaggerated facial features and problems with them

In my research I found that exaggeration plays an important role in animation, it’s even considered to be a part of 12 basic principles of animation. Realism can be considered to be dull and static, especially when it comes to movement in animation and exaggeration takes it to certain extremes to make it appear more entertaining and exciting, especially when characters are designed in a cartoony style, rather than photo-realistic. I’ve noticed it in my work from my undergraduate degree when it was lacking exaggeration and the results weren’t as good as expected. But exaggeration doesn’t always improve the work straight away.

For my final project I’ve decided to design a character with exaggerated facial features, and while large eyes and bigger, overemphasised eyebrows bring some results and make a character look more interesting, more appealing, but in my design I was too concious and instead of focusing on one style, I was trying to balance between photorealism and cartoony, caricature style. This started to cause some issues when it came to doing blend shapes. Getting some particular mouth shapes turned out to be harder than I’ve initially assumed. Character’s high and emphasised cheek bones give him some charm, make him look slightly different than a typical character, but they also limit some of the facial movement. That’s something that I didn’t considered while designing the character.


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