blendshapes

Remodelling of the head

A quick post before the final hand in. As I wasn’t satisfied with my final animation, and my character in general, over the last few weeks I was working on improving it. One of the changes that I did is slightly remodelled character’s head and his face. I’ve also gave him different eyes. As we can see his faces isn’t as “boxy” as it was before. His face looks smoother, at least to me. Removing few edges from his face and keeping it quiet low when it comes to edge count also helped when it came to creating blendshapes, something that I’ve struggled with with the previous model. The eyes bring completely new appeal to the character, actually having an iris makes him look more alive and in my opinion is just more aesthetically pleasing to everyone. Their shape changed as well, as you can see below. They’re much more spherical than before.

comparing_topologycomparing_eyes

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Blendshapes and blinking gif

Recently I was working on blendshapes for my character. As I’ve previously mentioned, most of the expressions that I wanted to portray were suppose to be illustrate sad and rather negative emotions. I was trying to make some expressions asymmetrical, as in my research I found out that asymmetry brings interest to  the character and gives the pose energy. It seems that the expressions are symmetrical mainly when character is either bored, or in a position of authority, or has no emotions.

anger

closedmouth widemsile surprise smile2 smile skepitcalfaces shock sadness2 sadness puffed_cheeks frown

 

blinkinggif

Refrences:

Norm, Tuesday Tips – Asymmetry in facial expressions. 2014 [online] Griz and Norm blog, Available at: http://grizandnorm.tumblr.com/post/79975572030/tuesday-tips-asymmetry-in-facial-expressions-a

Progress – environment and working on blendshapes

 

Recently I’ve been working on modelling the environment of my scene and on blendshapes for my character. The entire animation will take place only in one room. There are two floor lamps, but the main source of light is going to be a window on the right. I want to set this to be happening around the dusk time, so there wouldn’t be too much light coming in, just enough to lit the scene. There are photo frames laying around everywhere, the idea is to put the pictures of the main character and his dead wife in it, to foreshadow, give a hint to the audience. Below you can see a screenshot of me working on blendshapes. As it’s a rather sad story a lot of expressions will be portraying sadness, hopelessness, anger, despise etc.

envirometn1

enviroment2

enviroment3

enviroment4

 

blendshapes