story

Andrew Stanton: The clues to a great story

Recently I’ve watched a Ted talk presented by Pixar’s filmmaker Andrew Stanton, who wrote and directed “Finding Nemo”(2003), “WALL-E”(2008) and wrote scripts for Toy Story movies and Monsters, Inc. In his talk he spoke about storytelling, how he approaches it when he’s writing a script and why do we love stories.

Stanton says that we all love stories because “Stories affirm who we are. We all want affirmations that our lives have meaning. And nothing does a greater affirmation than when we connect through stories.”(2012). I think that’s something that gets overlooked sometimes when we discuss stories. It seems to me that the main reason people like stories, whether is it a novel book, or a movie, or a story on a radio, we seem to think that it all comes down to the entertainment, how we, humans want to be entertained. But his point is different, or at least he gives it a fresh perspective, as he sees it from a different angle.

As a storyteller/writer you should “know your punchline, your ending, knowing that everything you’re saying, from the first sentence to the last, is leading to a singular goal”. This is important – it shows that stories should be well planned ahead and the ending should be figured out from the start so the middle part is the journey to that goal. Coming up with endings is hard, I realised that while planning and writing the story for my final project and I’m still not satisfied with it.

Another point he makes is to ““Make me care” — please, emotionally, intellectually, aesthetically, just make me care. We all know what it’s like to not care”.(2012) This is something that every scriptwriter should have in a back of his head, that the only way to catch audience’s attention, to entertain them is by making them care. Later on he goes on about how we should make the audience put things together, make them work for it. So instead of giving them everything on a plate, let’s make it fun for them to solve it for themselves. As he says “We’re compelled to deduce and to deduct, because that’s what we do in real life. It’s this well-organized absence of information that draws us in.“(2012).

A character should have a spine, a goal, something they’re striving for. He gives examples of Pixar characters, such as WALL-E, or Marlin from “Finding Nemo”, but what’s really interesting is what he says at the end, that these goals can sometimes lead to some bad decision making, that characters get in trouble because of them, there are new obstacles in front of them. And that’s what makes stories much more interesting and entertaining.

He also talks about how he was struggling in the early days of Pixar, while writing “Toy Story”. At the time there was a certain formula for animation movies. For example there was a lot of singing involved and there was some romance. The story wasn’t working out and Disney was panicking, so they wanted all these things in the movie. But Stanton and the rest refused, and as he says: “And thank goodness we were just too young, rebellious and contrarian at the time. That just gave us more determination to prove that you could build a better story. And a year after that, we did conquer it.”(2012). It shows that there are no hard rules in storytelling, there are only guidelines. However liking the main character is something he says is a “fundamental”.  I think it would be hard for the audience to relate to an unlikable character, especially in the animated movie. Although there are examples of successful stories with unlikable characters in main roles, I’m thinking about House from “House MD”, or Kevin Spacey’s character from “House of Cards”, but I’m not totally convinced they’re unlikable. They might be evil(in House of Cards case), or rude and cynical like House but there’s something about their characters that people like.

According to Stanton one of the most important ingredients that a story should have is a sense of wonder. “Wonder is honest, it’s completely innocent. It can’t be artificially evoked. For me, there’s no greater ability than the gift of another human being giving you that feeling — to hold them still just for a brief moment in their day and have them surrender to wonder”(2012).

He ended his talk with saying that drawing from our own experiences, our own stories is also something a storyteller should do. “Use what you know. Draw from it. It doesn’t always mean plot or fact. It means capturing a truth from your experiencing it, expressing values you personally feel deep down in your core.”(2012)

Andrew Stanton: The clues to a great story, 2012. [online] TED talk. Available at: https://www.ted.com/talks/andrew_stanton_the_clues_to_a_great_story/

Scriptwriting: Development of my story

After getting some feedback on my initial story I’ve realised how much more I need to put into it. While discussing my idea about the character not realising that his wife is now a zombie and only audience knowing what is going on(because of the reflection in the mirror) I got another idea that changes my story. I decided to abandon the zombie idea and go into a different direction. Now my story is about a man who needs lost his wife in a car accident that he was responsible for and can’t cope with the guilt and needs redemption. The script would be similar to my previous idea, a lonely character in a room. He walks into a room and from the start we can see that he is depressed. It would be just after his wife’s wake ceremony. He looks around a room and sees few pictures of them two together. At this point I was thinking about doing a short flashback scene which could have show how these two met. This would give audience more reason to empathise with the character.  I was also thinking about doing few more flashback, maybe two or three but I’m afraid it would resemble opening scene of “Up” too much. Also it would make the whole animation more complicated to make and it would much longer than I initially planned. Anyway, going back to the story, he would sat by the table and start drinking, then try to turn his radio on but it would work so to fix it he would hit it. The song that reminds him of his wife comes on. Then he hears a knocking to the door, he is puzzled but opens them. There he would see his wife. They would start dancing and he wouldn’t realise that it’s only his imagination. The audience would realise what is going on when her reflection wouldn’t appear in the mirror. He would only later realise what is going on. And I am a bit stuck with what to do next. It would finish very sad with him not getting his redemption which is something that I would rather avoid so maybe him telling her that he’s sorry would in a way give him some peace? I need to think about that ending and come up with an inner monologue for a next week session. I also need to work more on character’s background and start doing some initial drawings and sketches of them.

Personally I’ve been really enjoying these classes and have learnt a lot by now. I really like how fast it help me improve my story as I feel that my previous stories weren’t really entertaining and very flat. Hopefully now I will start writing more interesting stories and characters.